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[Y967.Ebook] PDF Ebook Computers as Theatre (2nd Edition), by Brenda Laurel

PDF Ebook Computers as Theatre (2nd Edition), by Brenda Laurel

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Computers as Theatre (2nd Edition), by Brenda Laurel

Computers as Theatre (2nd Edition), by Brenda Laurel



Computers as Theatre (2nd Edition), by Brenda Laurel

PDF Ebook Computers as Theatre (2nd Edition), by Brenda Laurel

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Computers as Theatre (2nd Edition), by Brenda Laurel

Brenda Laurel's Computers as Theatre revolutionized the field of human-computer interaction, offering ideas that inspired generations of interface and interaction designers-and continue to inspire them. Laurel's insight was that effective interface design, like effective drama, must engage the user directly in an experience involving both thought and emotion. Her practical conclusion was that a user's enjoyment must be a paramount design consideration, and this demands a deep awareness of dramatic theory and technique, both ancient and modern.

 

Now, two decades later, Laurel has revised and revamped her influential work, reflecting back on enormous change and personal experience and forward toward emerging technologies and ideas that will transform human-computer interaction yet again. Beginning with a clear analysis of classical drama theory, Laurel explores new territory through the lens of dramatic structure and purpose.  Computers as Theatre, Second Edition, is directed to a far wider audience, is written more simply and elegantly, is packed with new examples, and is replete with exciting and important new ideas. 

  • This book
  • Draws lessons from massively multiplayer online games and systems, social networks, and mobile devices with embedded sensors
  • Integrates values-driven design as a key principle
  • Integrates key ideas about virtual reality
  • Covers new frontiers, including augmented reality, distributed and participatory sensing, interactive public installations and venues, and design for emergence

Once more, Brenda Laurel will help you see the connection between humans and computers as you never have before-and help you build interfaces and interactions that are pleasurably, joyously right!

  • Sales Rank: #580512 in Books
  • Published on: 2013-10-07
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.13" h x .58" w x 7.06" l, .97 pounds
  • Binding: Paperback
  • 272 pages

Review

"The future of our interactions with technology will build upon the foundations provided by Brenda Laurel in this deep, thought-provoking, and critically important book."
–Don Norman, Nielsen Norman Group; author of Design of Everyday Things, Revised and Expanded Edition

 

"An extremely timely update of a secret classic. Brenda Laurel will teach you a powerful and extremely refreshing way to look anew at things digital and the creation thereof. If you read the original, hit it again; it makes even better sense in the twenty-first century!"
–William Gibson, author of Distrust That Particular Flavor and Zero History

 

"Brenda Laurel's Computers as Theatre was one of the few truly transformative books to emerge in the heady, early days of the 'digital revolution,' demanding that we think of the computer as posing a series of creative problems that might best be addressed through the lens of the dramatic arts rather than purely technical problems that remain in the domain of the computer scientists. In this new edition, she revisits that classic text in light of her rich and diverse experiences as a designer, educator, and entrepreneur."
–Henry Jenkins, author of Spreadable Media: Creating Meaning and Value in a Networked Culture

 

"Read this-it's both scholarly and fun and runs your own internal models of human-computer interaction through a series of gymnastics that will loosen and broaden your thinking about UI issues forever."
–Howard Rheingold, author of The Virtual Community, Smart Mobs, and Net Smart

 

"This new edition is livelier and cooler than ever. It is absolutely required reading for anyone interested in computers and their influence on culture. Thank you, Dr. Laurel, for a wild ride!"
–Mary Flanagan, inventor, designer, and author of Critical Play

 

"The revision of this perennial classic is long overdue, and Laurel's thoughtful revisiting of her influential ideas from more than two decades ago does not disappoint. Her book bridges the intellectual heritage of our distant past (Aristotle), our recent past (Engelbart, Kay, Bushnell), and our present state of affairs concerning computers, illustrated by colorful, anecdotal parables."
—Celia Pearce, Associate Professor of Digital Media, Georgia Tech; author of Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds

 

"The arts have the power to grab hold of us, shape our attention and action, and make us feel like an experience is complete and meaningful. Computers as Theatre, Second Edition, is the essential guide to integrating that power into the design of new technologies."
–Noah Wardrip-Fruin, Chair, Digital Arts and New Media, University of California, Santa Cruz; author of Expressive Processing

About the Author

Brenda Laurel has worked in interactive media since 1976 as a designer, researcher, writer and teacher. She currently serves as an Adjunct Professor of Computer Science and Affiliated Faculty for Games and Playable Media at the University of California, Santa Cruz. Dr. Laurel previously served as Professor and Founding Chair of the graduate program in design at California College of Arts and the Media Design Program at Art Center College of Design. She previously was a distinguished engineer at Sun Microsystems Labs (2005-2006). Based on her research in gender and technology at Interval Research, she co-founded Purple Moon in 1996 to create interactive media for girls. In 1990 she co-founded Telepresence Research, focusing on virtual reality and remote presence. Other employers have included Atari, Activision, and Apple. Her books include The Art of Human-Computer Interface Design (1990), Computers as Theatre, Second Edition (forthcoming 2013), Utopian Entrepreneur (2001), and Design Research: Methods and Perspectives (2004). She earned her BA from Depauw University and her MFA and PhD in theatre from The Ohio State University.

Most helpful customer reviews

19 of 20 people found the following review helpful.
Putting dramatic structure on the user interface
By frumiousb
The idea that is perhaps most central to this book is that if you design the action involved in a user interface, the design of all other objects in the domain will follow. To support this, Laurel reconciles the seemingly disparate and relates user interface design with producing a play in theater. For example, the way she brings in the Freytag triangle works very well.
This said, I wish I wish that we would see a book from Laurel (or from one of her other usability guru companions) that treats with more recent issues-- particularly the Internet. I think she's one of the smartest people out there in the field, and I try to read what she's written, but I'm getting tired of reading about Habitat, Guides, and the Holodek on Star Trek. That's not the fault of the book, given that it came out pre-Internet hype, but it did inflect the reading experience with some weariness.

10 of 10 people found the following review helpful.
Good ideas, but I felt the book lacked a clear focus.
By D. Burrowes
I finished reading "Computers as Theater" by Brenda Laural yesterday. The book has many good ideas in it, and it may well be worth reading just to pick these up.
It is also one of those books which does not do a good job of unifying its material, in my opinion. Rather than being a progression of ideas that builds to some intellectual climax, it meanders through various interesting points not quite aimlessly. The book introduces two useful diagrams: 'flying wedges' which describe how the space of possibilities in a drama go from the 'possible' to converge on the 'necessary', and 'freytag triangles', which measures the rise and fall of a plot. If these are used to describe this book (a slight abuse?), it doesn't fare well. The freytag diagram never peaks, and the wedge doesn't converge to the 'necessary'. This may be because the objectives for the book were not clear. As a reader, I didn't realize she was not (mostly) speaking to the modern commercial software world for quite a while into the book. The book also ended with two chapters about virtual reality (the substance, not the hype), and I was left wondering if perhaps *this* was what the book was really about (if so, I didn't see it coming).
All that said: there are many good ideas in the book, some of which will make you stop and think for a while (e.g. those diagrams). It is valuable because of this. As an individual, I simply wish the book had been better structured, for I'd have gotten more out of it.

10 of 10 people found the following review helpful.
Aristotle's Poetics applied to software design
By A Customer
Laurel is quite the scholar - she's got experience and learning in the fields of theater and human-computer activities. Laurl applies Aristotle's Poetics to computer software design. I especially liked her comparison of computers to theatrical production - a tremendous amount of action goes on "behind the scenes." As Laurel points out, dramatic expression is a type of virtual reality; anything we develop with computers has a very long heritage. A must-read for the digerati

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